Extended Reality (XR) Ethics
Extended Reality (or short, XR) is the umbrella term for Augmented Reality and Virtual Reality technologies. Augmented or immersive experiences raise critical issues of identity and physical and psychological integrity, and serve as focal lenses for essential ethical conundrums of digital technology in general. What can we learn about the human condition in XR? How can we create XR experiences that are conscious and inclusive? And specifically, what are the ethical frameworks we need to develop to that effect?
In partnership with IEEE, we hosted a special Living Room Session featuring journalist, historian, and podcast host Kent Bye; Monique Morrow, the president and co-founder of Humanized Internet, a non-profit with a focus on digital identity and ethics in technology; and tech ethicist Mathana. Hosted by Monika Jiang, Tim Leberecht, and John C. Havens, executive director of The IEEE Global Initiative on Ethics of Autonomous and Intelligent Systems.
To dive deeper, take a look at this list of resources shared during the session.
Reimagining Reality: Human RIghts and Immersive Technology by Brittan Heller
Design Justice: Community-Led Practices to Build the Worlds We Need by Sasha Constanza-Chock
The Ethics of Realism in Virtual and Augmented Reality by Mel Slater, Cristina Gonzalez-Liencres, et. al.
Decolonial AI: Decolonial Theory as Sociotechnical Foresight in Artificial Intelligence by Shakir Mohamed, Marie-Therese Png, William Isaac
Ready Player One, by Ernest Cline
Classification of Approaches to Technological Resurrection by Alexey Turchin
Snow Crash by Neal Stephenson
Afrofuturism: The World of Black Sci-Fi and Fantasy Culture by Ytasha L. Womack
Waste Tide by Chen Qiufan
Building for Everyone by Annie Jean-Baptiste
Silicon Values by Jillian C. York